Roadmap
Where Glass Double is headed
An honest, undated view of what’s shipped, what we’re building, and what we’re exploring. Priorities move with what crews actually need on set — tell us what would help.
Shipped
Live today, on web + native.
- 13 fictional prop-screen modules — calls, texts, notifications, home, feed, maps, wallet, DMs, stream, email, green screen, playback, and a car dashboard
- 11 swappable fictional-OS skins (Lumen, Aria, Terra, Onyx, Bloom, and more)
- Generate a life — fill a whole device with a coherent fictional character in one click
- Per-show shared cast — the same character keeps the same number on every device
- On-set operator console + hands-free cue sheets
- Per-shot E&O clearance log (PDF) + a project clearance report
- Exports: transparent PNG, alpha WebM, numbered alpha PNG sequences for Avid/Resolve/Premiere/After Effects
- Cloud projects, real-time collaboration, version history, approvals, and public share links
Building
In progress now.
- Native iOS + Android app store builds
- Funnel analytics + a pilot-feedback loop
- More skins, archetypes, and starter scene templates
- Onboarding polish for first-run crews
Next
Planned, once the above lands.
- ProRes / higher-fidelity render output for editorial
- iOS hardware-button trigger for hands-free cueing
- SSO for Studio / Enterprise teams
- Deeper AI life-generation (richer, more castable characters)
- Shot / scene metadata deepening across a production
Exploring
Ideas we're weighing — tell us what matters.
- An iPad playback console for the on-set operator
- Playback interop with QTake / Video Village
- A rental-house + brand-universe skin marketplace
- A public API / SDK for pipeline integration
Want something on this list sooner?
We build for real shoots. If a feature would unblock yours, tell us — pilot crews shape what ships next.